Tags: Damage Control Combat Basic Rules Whips in their current state are an issue even outside of roleplaying everyones favorite vampire-slaying family. *Plus Blinding Strike and Disabling Strike from this list. A plus 1 is very meh, but clearly a shield is still useful so a +2 is too strong. Range: 30 feet. *Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. I'm already working on a new version very similar to the one you suggested! Ive been thinking that since most combats only last a couple of rounds, and typically parties are able to rest between combats, that two superiority dice makes this feat a bit too strong, and compromises The Battle Master a bit too much. -Trip: Succeeds, target must Dex Save or be Prone Whip Master: Flavourful and makes the whip a more viable choice. A tentacle of semi-solid shadow lashes out at a target within range. I am thinking Halfling (because it is my favorite race) Fighter 3 (Battlemaster) for all the trick shots as a base. Dont miss Faerns action-packed sporting extravaganza in the bowels of Mount Waterdeep where the booze and the blood flow in equal measure! It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. Other martial classes have access to way better reach weapons and one-handed weapons so the only reason theyd bother with whips is for a flavor choice. The real flail was a two-handed peasants weapon. Both weapons keep their identity and usefulness in a rogues arsenal. Ive also taken some creative liberties and given it a feature to aid the user in their search for creatures of the night. Why are Suriname, Belize, and Guinea-Bissau classified as "Small Island Developing States"? If you have no levels in monk, your ki points will . I have fighter rogue char and after reading this post I must have whip. So I didnt quite get around to sickle, trident and war pick, nor blow gun, darts, net or sling, but between the martial feats in the Players Handbook and these, I think 95% of peoples weapon fantasies should be covered by now! Use the D&D 5e whip feat created by Dungeon Solvers to give characters the ability to trip and grapple their opponents using a whip! Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) Sure its a one-handed reach weapon, but quite frankly the benefits of the whip dont outweigh the benefits of most of the other weapons you could pick from as a martial front-line character. If you have any balance suggestions please feel free to share them! At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. A while back I tried to add some realism and complexity to weapons in 5th edition, and create mechanic distinctions between the list of arms in the Players Handbook, so as to offer players a meaningful choice when selecting their equipment. ;). Joining the 50,000 gamers that read Hipsters & Dragons each month is as easy as looting a kobold's corpse. To do so, make a Dexterity check to which you can add your proficiency bonus if you are proficient with whips contested by the other creature's Strength (Athletics) or Dexterity (Acrobatics) check. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage)can make any weapon pretty fierce +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell? I've revised the feat to allow the grab as a bonus action on a successful attack (though left the question the same so answers remain valid), We've added a "Necessary cookies only" option to the cookie consent popup. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. When you score a critical hit with a morningstar, you roll one additional weapon damage die when determining the damage. *Plus Blinding Attack and Disabling Attack from this list. The aura extends 5 feet from you in every direction, but not through total cover. First of all, it requires you to not be using your whip to restrain a creature. Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. You can skip right ahead to the following feats: Axe Master Bludgeoning Master Fencing Master Flail Master Knife Thrower Morningstar Master Short Blades Master You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Trip Attack, Brace (UA)*. It is a "special melee attack" which means that it's done in melee (so you can't grapple from 30 feet away), and since it's an attack it interacts with other rules that care about attacks, such as the Barbarian's Rage and the Invisibility spell. The final ability you get is very situational, though could potentially be cool. In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. When player has target bound, concentration rules are in effect. I took inspiration from theOld School version of the Abyssal Whip for this interpretation. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. Whip Whip Type: Martial Melee Weapon Cost: 2 gp Weight: 3 lbs Proficiency with a whip allows you to add your proficiency bonus to the attack roll for any attack you make with it. Also, just to clarify, do you want this to only work when they hit with their attack? Hey I mean, any excuse I can have to play a battle master is worth it! One D&D Exhaustion Rules: Pros & Cons vs. 5e, How To Run (Murder) Mystery Adventures in D&D. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Right, but they also need Dex to make the grab happen in the first place, Good points. This 300-page epic also works as a sequel to Waterdeep: Dragon Heist. I am thinking of building a whip using character and was wondering how to optimize the whip as a weapon. One of the most iconic whips from my gaming experience is the Abyssal Whip from Runescape. Its a little untidy, esp. Comment* I havent yet, but its still on the to-do list! For any melee character withextra attack,a whip does pull-ahead in the long run. Better than absorbing damage is preventing it all together. Resilient 5. Rogues. - ranged "grapple" and then attack? On its turn, it can make a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check to try to escape. d4 with Piercer adds 0.5 damage, d6 adds 0.75 damage, d12 adds 1.5 damage, etc). Im thinking about adding the Reach property to this feat now that you suggest it! 2023 Wizards. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? If theyre willing to use a whip instead of any of the other great one-handed weapons theyre not heavily invested in dealing a lot of damage. Roll vs AC (No Modifiers in off hand Dex Mod in strong hand), Roll of 1: Critical fail -Whip hits player for critical damage and is restrained (Dex Save to break) That was the intention. Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. "- PHB Page 175, Top Left of the Page. Please enable JavaScript to get the best experience from this site. Thorn Whip 5E is a cantrip, so it can be cast at first level by a spellcaster that has access to Druid spells. On a successful melee spell attack, the tentacle deals 1d6 cold damage and, if the target of Large size or smaller, it gains the grappled condition until the beginning of your . In the Castlevania series,Vampire Killer, is an artifact of the Belmont Clan and has been passed down many generations to slay Dracula wherever and whenever he pops up. Grab 120 new magic weapons at least one for each weapon type in the Players Handbook. Dungeon Solvers . -Disarm: Succeeds, item drops at Targets feet Check with your DM to see if what you find here is a good fit for your table if you are going to be using . The feats extra attack nicely represents real world techniques which require wielding the weapon in two hands. Id be tempted to make it once per attack action (for synergy with Action Surge). You can find the feats in the PDF below. Sentinel 5e Interactions The Sentinel feat adds a lot of complexity to battle, so there have been several strange interactions that come along with it, such as: If you happen to have a reach longer than 5ft (such as with a polearm type weapon), this will trigger when an enemy leaves that distance. You gain 1 superiority die (1d6) to perform these maneuvers, which you regain at the end of a short or long rest. Spear Master: Im not sure this is necessary as Polearm Master has been erratad to include the spear. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. You are at your best keeping your opponents at bay. I gave it a +1 to hit and damage so that the whip stays relevant to the user even when theyre out of charges to cast spells. This is powerful but not broken. When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. You gain two superiority dice, which are d6s. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably dont need their own feat. Heres what my Anti-Tank Eldritch Knight uses the Whip for. First of all, whips arent light weapons. This feat allows a character to choose one level 1 spell from another class. This feat seems to be generally on par with one of the other big melee, crowd control feats: Sentinel. ThinkDM has a great article ongrapplingin 5th edition and how the base grappling feat is weak, so with that in mind, I wanted to make sure that the whips grapple wouldnt have the same fate. +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. Nice work on the D&D community! Any thoughts on how I could optimize using a whip? Besides DEX paladins andDEX fighters withDueling fighting style, rogues wouldn't be hindered by the small damage die either, but you'd have to pick up proficiency through multiclassing or feats. Anyhow, if you like 75% of what Im doing here (Im not expecting us to agree on everything! Actually its one of my favourites, as it offers situational damage boosts which are at least partly under the players control (ie. Feat synergy question regarding polearm master, Vengeance Paladin with PAM, Spear & Shield, & Elven Accuracy, Eladrin Fey Wanderer/Warlock (Hexblade or Archfey) build advice, Ignore/Block Essentials, Paid Registrations by. I had to go back to my days ofWorld of Warcraft when I played a Warlock duringThe Burning Crusade for this whip. The Morningstar feat looks to me like good place for the war pick to me as well. Tools. Daggers also are able to become thrown weapons in a pinch. Just making one attack with the weapon seems enough. But certainly there are some good ideas in the mix, so go read. Not sure what I confused it with. Less about the whips being finesse weapons and more about how the character needs to make Str (Athletics) to maintain the grapple. When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. And sometime in 2020 Im going to be publishing a sequel to Dragon Heist that I think is going to blow your mind! the third bullet kinda stacks with the second which is not common in other feats like GWM. My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? ), Id LOVE for you to become a subscriber (see sidebar) or to stay in touch via Facebook or even share this blog with some of your D&D-loving friends it would motivate me to keep investing time in this little blog, and give you guys a bit of extra D&D reading once or twice a month. Maybe I will go and amend that, after a little more thought. I was just suggesting other options to work with it. ), I dont think the additional range overpowers them. Redoing the align environment with a specific formatting, Acidity of alcohols and basicity of amines. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. If you take the feat Spell Sniper you can use the melee cantrips with the whip as well. In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). Menu. Anyway, thanks for the opinion. Rocking and rolling with Ragnar and Rollo. -Damage: 1D4, Roll of 20 or above (Apply Damage to any action): What is Lore Bard bringing? Pretty straight-forward. After that I am not sure. You gain one superiority dice, which is a d6. A blog comment that missed the point, and some average comments/reviews on the DMs Guild. The "+1" is just a joke with the fact that there are a lot of whip homebrew feat out there. I will be looking for some more articles on your site thanks for this lovely post. How can we prove that the supernatural or paranormal doesn't exist? Whips are really weak compared to other martial weapons and I'm trying to balance things out a bit using the ideas and mechanics behind of the "Revenant Blade" and the "Polearm Master" feats. You gain one superiority dice to fuel your known maneuvers, which is a d6. I found your article very responsive and easy to understand. UPDATE. What check would my PC roll to escape if he were grappled by a mimic?