Single points and single army combat is expanded into a truly epic battlefield that does away with another layer of abstraction. If you run into any brick walls while trying em out, you may find our guides toHOI4 console commandsand HOI4 country tags helpful. Interactive corporate website. Additionally, technologies can unlock equipment, enable buildings to be built up to a specified level, as well as modifying the stats of the units of the country. This mod is compatible with Version 1.10 Collie & all DLC. These in particular are, by appearance, regular non-square rectangular land items in base game, such as the one used for Infantry Equipment; however, GFX_technology_branch_item_bg uses a smaller, square, icon since the base game doesn't have any mutually exclusive techs of the larger size. Similarly to technologies, the GUI file is very interconnected with the doctrine definitions. The name of the equipment you wish to add. I see a lot of "how to win as the soviets" posts in here. This in particular is done in the. While the epic tones of HOI4 may be great for the high stakes drama, its still rewarding to sit back and listen to the music of the era and of the common soldier. Additionally, ai_research_weights = { offensive = -1.0 } can be used to make the AI prioritise this technology less or more if it has the specified focus. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues. For large items, usually the name of the technology is also shown on the tree without needing to see the description. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). Finally, sometimes it takes a while for theHoI4interface to properly load the mods latest version. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. If youre interested in learning more, we did a more in-depth mod reviewthat explores what makes it so compelling. 114. r/hoi4modding. Furthermore, were worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. in areas where the Paradox team may have glossed over. If only there was something more immersive? As its name suggests, The Great War is a mod that moves Hearts of Iron IV's action back a few decades to when World War I began. Sub-technologies where to position them in the tree, which GFX they use. Many of the factions will have their own unique decisions and focus trees. This item will only be visible to you, admins, and anyone marked as a creator. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. For localisation, there are two keys assigned. The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. The distinction between small items and regular items is in equipment. Cheating in equipment can be useful in many circumstances, for example, it can be useful for new players looking to learn/experiment with the mechanics of the game, and also useful for those who are just looking to have some fun playing the game less seriously. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. It also will have to be within a technology folder that's assigned to hold doctrines. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. This is a customized, new and improved submod to the famous Road to '56 mod for Hearts of Iron IV, thus adding many more fun features to the aforementioned mod and to a game of Hearts of Iron IV itself. Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. Example sprite definitions to make a folder with the name of my_folder have its small items use the same background as the regular small land items use in base game: A folder is defined as a containerWindowType the name of which is exactly the same as the name of the folder within. For example, slotsize = { width = 70 height = 70 } would mean that both x and y represent 70 pixels in the GUI. Highly immersive and strangely sombre, this music pack of over 600 songs (though not all are historically accurate) aims to create a certain atmosphere that reminds the player that hes leading millions to death, heartache, and immortal glory. The nitty gritty of realistic global warfare is reflected in this meticulous reworking of the terrain textures into landscapes that not only look more realistic but speak of the startling scope of the conflict. New comments cannot be posted and votes cannot be cast. Modding has never been easier, as the Steam Workshop literally makes adding a mod as easy as clicking the subscribe button on the mods respective page. Please update, atm it breaks the game so badly that you don't even make it into the main menu. Create an account to follow your favorite communities and start taking part in conversations. The value will be modified if the triggers are true. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. If you spot a mistake then you are welcome to fix it. Previously Chief Germanist for Green Man Gaming. This mod features between 10-20 years worth of content for all the major powers, including some minors. In order to make the folder appear in-game, the graphical user interface needs to be edited accordingly. Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. The items the icons used for each technology, including the background box itself. It gets unlocked by researching technologies and is produced by production lines. If one of these database objects is locked behind technology, it won't be possible to force a country to use them without having the technology: equipment variants or orders of battle will fail to be created with the specified type. Check if you have auto-updates enabled for mods and then, if youre unsure, simply relaunch the HoI4 launcher to check if all of the mods are present and up to date. The error message complains about something with map error. Youre usually left scrambling to sort out a great mess the AI has made for you, but at the same time, you can always put your nation in a terrible position, safe in the knowledge that youll be outta there long before unfriendly tanks roll into the capital. The Ultimate HOI4 Scenario Mod Tierlist. An example definition of that sprite within any /Hearts of Iron IV/interface/*.gfx file is the following: In particular, noOfFrames controls the amount of frames the sprite has, cutting the image in a left half and a right half with 2. In 1 collection by Greatexperiment Expanded Mods - Hearts of Iron IV 3 items Description Good Evening! This is mandatory to edit in order for new technologies to show up, unless the new technology requires an existing base game technology with an existing path. In order to have a technology as a dependency without having to draw a path, dependencies can be used as such: Since this doesn't draw a path, this does not assign the currently-defined technology to the gridbox of either of two technologies. For doctrines, it's also typical to add the textbox detailing what the folder is. The technology tree branch follows the name formatting of the first technology's name with _tree appended in the end. If you're looking for equipment codes, check out our equipment names list. A Legacy version for Version1.9 and below playerscan be found here. There are plans to extend the timeline into the 1990s. Each tank equipment type and the armored vehicles based on it form a family. The Road to 56 (HOI4) DShakey 39K subscribers 37K views 9 months ago #hoi4 #rt56 Today begin our journey to 1956 playing as India in the newly updated Road to 56 mod for Hearts of Iron. Dont use this mod. Each year in advance adds +200% to the technology's cost[2], applied smoothly depending on the amount of days left. Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. This mod is compatible with Version 1.9.2 Husky & all DLC. Additionally, incredibly important are the gridboxes representing technology tree branches. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. This container contains information on what's within the folder itself: the background image used, anything else in the background such as the start years of technologies or textboxes telling the branches, as well where each individual technology branch is located. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. Make sure you dont accidentally download the old version of the mod. In this case, Hearts of Oak does not attempt to change the base game into something unrecognizable but enhances and re-balances technologies, industries, wars, events etc. Check if the mods youve selected are compatible with the other mods youve downloaded. This can be used if multiple technologies path to the same technology to make it faster to research if a more 'advanced' technology was researched. Questions, Paradox He/Him. A technology can have specified technologies assigned as sub-technologies by using sub_technologies = { }, where every listed technology is a sub-technology. Guide updated for NSB. The path will be created in every folder that contains both of these technologies. Much of this will be familiar to players of New Vegas, but there is plenty grabbed from the lore of the first and second Fallout games as well. EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes DISCLAIMER: Many of these mods have been since discontinued or abandoned. You need to sign in or create an account to do that. Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. See also: Air units. For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. For example, the following will result in the value of 3 for POL and a value of 1 for every other country: An arbitrarily large amount of modifiers is possible to add to an ai_will_do, and they will apply in the order they're put in the code. is it possible to find out the name of the equipment from the mods? Syntax add_equipment [amount] [equipment name] Examples add_equipment 1000 infantry_equipment_3 Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). One of the best things about this mod is that it does not sacrifice performance, allowing the player to enjoy a greater expanse of visual goodies without any added lag. The way that the value is evaluated for AI picking the technology is that, every 7 days[3], it generates a random decimal value between 0 and the ai_will_do value for each of the technologies. Man the Guns makes designing variants an integral step of building ships, as only individual hulls and modules get researched that don't unlock ship variants (or classes) by themselves. Featuring three starting scenarios in 1910, 1914 and 1919 respectively, the mod lets you control both the European powers at the center of the conflict but also take part in events like the Mexican or . A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. While the above folder section detailed the insides of the folder, it didn't detail adding the folder to the selection. When changing the define files, make sure to use an override file rather than copying over the entire base game files, as copying over the entire thing will cause crashes even on otherwise minor game updates, which commonly add new defines. This command serves the basic but essential purpose of adding/cheating in equipment such as infantry equipment, anti tank equipment, etc. These mods do everything from slightly tweaking key in-game variables to transplanting the game into entirely new worlds. In particular, this exactly is included in the interface files: For exact technical details, see the Graphical User Interface section. In the exact same way, sub-technologies can have folder-specific items, such as GFX_subtechnology_my_folder_available_item_bg. See also: Naval units. Several database objects can be set to be unlocked by a technology, including equipment types, equipment modules, sub-units, and buildings. This is a complete list of all add_equipment commands for HOI4. The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. In particular, the level will not unlock this many levels of the building, but unlock the building to be built up to that level. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. The research tab has been replaced by a new tech tree, reflecting the state of the Fallout universe in 2275; some of the tribal factions will be equipped with spears and scavenged firearms, where the more advanced factions can research and deploy the vaunted Power Armor that has been on the cover of most every Fallout release in the last few years. The official subreddit for the Hearts of Iron 4 Mod Road to 56. 1 / 5. Create an account to follow your favorite communities and start taking part in conversations. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. The icon of the technology the position on the box. If a technology has several technologies connecting to it via path, then at least one of the technologies leading to it must be researched. Strategic destruction or Grand battleplan). Ahead-of-time/technology boost icons the position on the box, the used font, the used GFX. If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations. /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui in particular define the appearance of technology/doctrine folders as well as the items within them. Also, warfare in EoanB isnt that satisfying as it still uses the mechanics from vanilla HoI 4, more or less. Still want to play that favourite mod of yours butHoI4s latest update ruins your save game? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. These tags are most commonly used to spawn equipment into the game. This has 3 types: army, navy, and air. Sometimes totally overhauling the game requires a subtle touch. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. A lot of AI modifiers that apply to every single technology can be changed within defines. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. That said, this is still a fascinating project, and one to keep an eye on! The table below excludes armor designed by the No Step Back DLC tank designer. Expanded Technology + Industry + Equipment, Literally read description if you want updates (use RT56). Technologies can be used to apply effects and static modifiers towards the country researching them. Defaults to false if unspecified.available = { } is a trigger block, run for every country in the technology sharing group, that details the requirements needed to remain within the group. As for the war itself, New England will secede first, then the states on the west coast and then New York and Pennsylvania. use the add_to_tech_sharing_group effect to do so. The 'add_equipment' or 'ae' command can be used with these codes . defined within the interface file of the folder. In order to define a specific folder's item to use a non-default background, the name of the technology folder can be appended after the word technology, such as GFX_technology_my_folder_available_item_bg. Sub-units are done with enable_subunits = { }, and modules - with enable_equipment_modules = { }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked. These effects will be run for the country and they will show up in the tooltip of the technology so that the player is aware of them. Remember that most mods are not compatible with Ironman as they change game balance. If a folder doesn't have specific item slots, these are used for items:GFX_technology_available_item_bg is used for technologies that are shown to be available for the player to selectGFX_technology_branch_item_bg is used for items that are mutually exclusive to a technology you've already researchedGFX_technology_unavailable_item_bg is used for technologies that the country is not yet able to researchGFX_technology_researched_item_bg is used for technologies that the country has already researched.GFX_technology_currently_researching_item_bg is used for technologies that are currently selected by the country.