In MP you can get by with not giving a damn about infantry and making pure 10/0s with no supports, but tank templates really do matter, and can definitely make up for subpar micro. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. On May 6, 2021, it was announced that Apple TV+ would produce Amit Bhalla's and Lucas Jansen's TV series Hello Tomorrow!, with Bhalla and Jansen co-writing and producing with Blake Griffin, Ryan Kalil, and Noah Weinstein's Mortal Media, Billy Crudup, and Jonathan Entwistle, with Entwistle set to direct the 10-episode . Unlike many other players who will focus upon Mobile Warfare or the Mass Assault land doctrines, I favour Superior Firepower. 1.5K Share 89K views 1 year ago HOI4 Country Guides In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. Cookie Notice https://www.reddit.com/r/hoi4/comments/ev425v/i_kept_on_losing_the_game_frustrating_soviet/fftmbvw/?context=3. So a panzer leader grind will have 14 infantry fighting on the frontlines and 10 "tanks" assigned to a fallback line somewhere else. Not out of the ordinary. Hard research heavy 3 until you get Lessons of War then use the bonus on heavy 3. Great guide, I like it a lot. Building early mils hurts your consumer goods too much to justify and forts and nukes are a total waste imo. Thanks for the post. Russia is better with heavy tanks compared to mediums - better access to chromium than tungsten and you get fewer research boni so you might as well choose the branch that has fewer techs. I usually use them in separate divisions, though, like you'll see in template 4.3. Fix that template and replace with with pure infantry 10-0 (so drop the arty and AT in the line). Get the first mechanized tech to get a flat hardness buff on your motorized. 556. The Soviet national focus tree can . But most of time they just seem to be losing manpower and equipment without really getting the xp. Espaol - Latinoamrica (Spanish - Latin America), https://www.patreon.com/efficientstrategygaming, https://steamcommunity.com/profiles/76561198069212686, https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEE, https://streamlabs.com/efficientstrategygaming, http://paradoxinteractive.pxf.io/c/1407834/513865/8792, https://efficient-strategy-gaming.creator-spring.com. If you just do that, you'll have way more total factories by 1942 (and at least double the number you do now by 1944). War Heroes18. You should wait with that focus until. gotta contest air, but admittedly soviets this time around is pretty miserable. Notify me of followup comments via e-mail. During your attack on the Axis, make use of your tanks by pushing deep into enemy territory and cutting off divisions, which allow you to encircle enemy troops, making your attack more efficient. 1) PICK TRULY BASED MARXISM-LENINISM PATH FOCUS FURRY IS THE ENEMY OF THE PEOLE 2) PLACE ENTIRE ARMY, AIR, AND FLEET IN ODESSA KFC HAVE STOOD UP 3) THEN TAKE LEFT OPPOSITION YOU GO KILL FUNNY MUSTACHE MAN USING COLONEL SANDERS ( TROTSKY ). The rest are pure inf too with 10 and 15w and aa/at. Electronic Mechanical Engineering (do this part of the tree as you go on, as you get research deduction bonuses), Industry (concentrated industry and construction before anything else), Land Doctrine (superior firepower see next section for more details), Air Doctrine (operational integrity as it minimises your plane loss), Tanks (medium tanks as soon as possible, bonuses come from research treaty with Germany), Artillery (important for my recommended military strategy see next section for more details), Division equipment and different divisions (logistic company useful). "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. "Beautiful Rose Embroidery for Beginners: A Comprehensive Guide". Transport to have bread and fish rain down onto your men.. also guns. Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible. Free trade and tank designer will help. All tanks are their base models, with the exception of TDs, which are all gun-upgraded. People complain that Germany is OP in the current meta and unbeatable late game. 3) the Union is probably the most fun country to play, sure. @Garface My man Tommykay, has a stable job, a wife, a great body and a future. With the potential for massive industrial expansion, and perpetual manpower, the following tips should help you to make the Soviet Union an unstoppable force. All of this is to say, your economy is in shambles. lol The fact that anyone would need a strategy game to beat brain-dead AI is hilarious. @Garface KNEEL BEFORE ME! In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Division level AA reduces the penalty from air superiority and shoots down CAS that directly attack the division. In this case, you want every division you send to be fighting. The Anti- Soviet Trotskyist Center13. But there is one challenge every Soviet Player must go through - a Purge. For HT conversion, I will directly convert my volunteers into heavy tanks. This is a min-maxing guide as well as a strategy guide for the Soviet Union. A COMPREHENSIVE GUIDE TO NEURO BASS SEASON3 (PT.1 Simple Bass and Movement), JUNJI ITO - A Comprehensive Guide to the Horror Master's Manga Catalogue, Overview of Third-Party Movements: ETA, Miyota, Seiko & More (A Comprehensive Guide 2021), How to Optimize Lenovo Legion 2021 for Gaming & Productivity [Full Comprehensive Guide], 2020 Yearly Bujo Setup | How To Begin Bullet Journaling a Comprehensive Guide, The Comprehensive Grasscutter (Private Server) Guide, Excel 2007 Tutorial - A Comprehensive Guide to Excel for Anyone - Excel Made Easy. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Your current template is 8-1- inf-arty-AT with support engineers, recon, arty, AT, field hospitals. The year is 1936 and tensions over China are progressively escalating. Just research the second Light Armor in 1936, then start researching 1st Medium Armor in 1937 just before signing the treaty, then youll have your 2 MArmor bonuses from the treaty, and the last one, for T54, from the Great Purge tree. Winter is a game changer. This item will only be visible to you, admins, and anyone marked as a creator. First just build civs in Moscow and Kiev, and try to go War Economy. Uses: This template is pretty rough, but what it represents is a division where medium tanks and lspg are combined to make a very cheap infantry-killer division. However, proper variants can still sometimes right-click heavies, due to the generally poor defensive nature of tanks. Specify when and how many. Please see the. 2019-09-04, 6:22 pm. This suggests to me that you built too few civs and started making mils too early. Don't shy away getting Concentrated Industry and Construction half a year ahead of time. I've been leaning away from conversion. This item has been removed from the community because it violates Steam Community & Content Guidelines. Check out my other nation guides. Please leave a like and subscribe if you enjoy this video. Personally, I do heavies if I only have 1 or 2 tank research bonuses, and would only do mediums if I had 3. Make sure you don't lose your piercing if you go too low! Now you will miss out on having Rokossovsky who is a highest tier advisor like Rommel and you will not get a -50% on one aircraft but it is still absolutely worth it. Eisenhower's speech was delivered three years after the first Soviet nuclear test in 1949 and only a few months after the first successful Soviet H-bomb test in August 1953. I deleted some and converted others to 2 width edit templates. 19 mils after conversion, 23 after Armament effort 4 support, 1 AA, 5 arty, 1 mot, 3 LT, 5-9 guns 1 15K guns to Spain, 20K guns to China + grinding divs, 70%+ equipped troops + fully trained 20widths by mid 1941, fully equipped Infra troops, Transition to mils sooner in MP where the Allies boost the Soviets, can go as low as 170 owned mils if you have 50+ exports, 230+ mils by end of 1941, 50+ on tanks, rest finishing infantry equipment 100-120 guns2, 15 arty2, 20 support, 25 AA2. Cheers!00:00 - Intro00:28 - Starting Set Up05:45 - Airforce Set Up07:22 - Focus Tree Order08:11 - Front Line Set Up12:00 - Delete The NKVD12:40 - Line Up War Goals13:45 - Collab Govs/ Intel Agency Set Up15:45 - Officer Corps Set Up16:40 - Spanish Civil War19:22 - Stability PP Buy20:19 - Events and Decisions20:39 - Intel Agency Finished22:15 - Setting Up Collaboration Governments24:29 - Field Marshal Upgrade27:10 - Tank Design29:39 - Tank Genius PP Buy31:25 - Division Templates32:58 - OutroOP Focus Tree Order:1. It's often recommended to make some of both. It will go into great detail and teach you many things about the game, the USSR in specific. I particularly like ideas 1 and 4 and will look into writing these at some point. Modding guide for the new decisions & missions system in patch 1.5. Pokmon Scarlet and Violet | Iron Leaves Tera Raid Event Guide, Wild Hearts | Master of the Skies Achievement/Trophy Guide, Wild Hearts | How to Craft the Best Weapons (Weapon Upgrade Guide), https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide, https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide, Remorse: The List 10 Xbox Keys Giveaway, 10 Games Releasing In March To Look Out For. Dec 30, 2021 @ 4:27pm "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. I deployed divsions in front of the Stalin Line on fallback lines that run normal to the front line. Same goes for increasing the SPG:tank ratio. First off, the tanks: Now the probably most important variant, Fighter II: If you still have air XP left, upgrade your CAS: The Great Purge is National Focus that you have to pick in order to avoid a Civil War. 5) Boosting communism in France and the US as the Soviet Spain or the USSR, and then creating the communist juggernaut faction by 1941. The Hearts of Iron IV team has kicked things into high gear with a new diary - the first that will look at all of the changes coming to the Soviet Union as part of No Step Back and the free. I build almost every time to lvl 10 and always a lose! The Stalin Constitution6. Now, the time has come for you to fight for the Communist China in Hearts of Iron - for . Hey comrade Ulyatt, what a great Soviet strategy works just fine against Axis in 1941! Fellow comrade, you have been called to action to take command of the mighty Red Army. Press J to jump to the feed. I prefer using artillery, but rockets can be used. But at the beginning of the war in 1941, 120 infantry and 24 tanks did not give a single tile to Germany. Tanks is 1 or 2 divisions with light tanks. For this 15/5 to 17/3 are technically viable, definitely don't go any lower than 3 though. Are you saying the game won't start building civs in Moscow and will instead build whatever is below it, then it'll build civs when conversion is done? War Economy (as soon as you can as world tension needs to be at a certain level), Konstantin Rokossovsky (do the rest of the military staff after the Great Purge). Support Companies: If armor matters then limit these as much as possible. Join. It is worth noting that, against some heavy tanks (especially without armor upgrades) just upgrading your medium tank guns is enough. So why not focus on military factories in late 1938, and then use them to add just one company of Medium Armor to every infantry division? If you're really on top of things you could even disable them from getting new tanks at all, especially if it's early in the war. But that doesn't mean medium tank Soviets isn't viable. Clicking on the branches leads to the appropriate section. WWII needs a rework and an expansion on historical. All rights reserved. Therefore, lets proceed into the guide. Every focus Ive completed in this screenshot is needed and justified. Supports: Limit support companies on this one. Wait with the -100% ahead of time bonus to apply it on the T-34 not the A-32. I hate to say this but it's a terrible template. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Furthermore, you must make sure you have artillery units in your divisions (or support artillery at the very least). By the way, this was generally my first game for the Soviets. If Germany cant repel the D-Day, its going to be over anyways because he cant capitulate you. Today in Hearts of Iron IV La Resistance we're showing off my latest MP guide made for La Resistance/Man the Guns specifically designed for competitive. - Greetings comrades! Edit: Figured out no-air Soviets are now expire, dead, gone, and invalid. After a lot of shenanigans, we got all of this and now was time, to fuck the . There's no way to not be grinding one of those if you have 5 divisions so you just delay both as long as possible. The navy and air force have been getting off easier so far (navy and air advisors not very important in comparison to division recovery). For volunteers, it's different because you're capped on the number you can send. Addressing Interwar Affairs3. In the meantime, please be sure to check out our guide for the German Reich (https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide) and let me know what you think. Novelties aside, the Soviet Union is one of the most entertaining nations to play as in Hearts of Iron IV. The tanks don't fight. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. Stalin's Severed Right Hand However there are some countries, like France and South Africa, where it's unavoidable (at least early game). The rest pretty much comes down to your abilities and micro/using hotkeys. Hm, that seems like a good idea. If you know your divisions can be pierced despite upgrades, invest in engine instead of armor. Therefore, their manpower will massively deplete, causing divisions to simply disappear due to losing all of their HP. Centralization and Discipline15. Moreover, be sure to have your plans drawn up early, so your Generals can plan their attacks in plenty of time. This will be later referred. You need to sign in or create an account to do that. Helf me, Hanz. Tank Upgrades: Again, if you want to force the enemy to make worse templates in exchange for piercing (especially useful against a medium tank Germany) armor upgrades aren't out of the question. Build civs until 1939 then build mils. Hearts Of Iron IV: Soviet Union Guide Fellow comrade, you have been called to action to take command of the mighty Red Army. I don't quite know how to rush tanks as the Soviets, haven't played them a lot, Just research heavy 1 when you see Germany doing army innovations 1. Hi, thanks for the comment. ALLY BUKHARIN AND ZINOVIEV OR LET THEM DIE- I DON'T CARE. Please leave a like and subscribe if you enjoy this video. Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. This item will only be visible to you, admins, and anyone marked as a creator. And I personally try to keep speed above 5.5. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This item has been removed from the community because it violates Steam Community & Content Guidelines. I dont need to fix my game, so, what is your strategy to playing the ussr in this and actually beating Germany? China you can get more by sending to each Chinese minor but still not infinite. Less micro than 1 division per tile and helps prevent encirclement. After 1941, youll have to add 3-4 artillery companies (and, preferably, 1 anti-tank company) to these divisions to actually make it to Berlin. Arise children of the Fatherland! Because no matter how many 2w I train the number of volunteers allowed never goes over 7 or 8 divisions. Khrushchev dabbled with Trotskyism in the past. But, not the picture of course. Fix your eco, the rest will be much better. He must go (this choice is the easiest as Khrushchev is pretty irrelevant). In terms of the order you should do your national focus tree, here is what I have found works best for me. Interesting. In today's video I'm sharing with you my strategy for beating Germany. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. As I only did a bit on that, and the only things that experience supply issues are deathstacks of 20 infantry cos they got pushed out of their frontline. Support engineer, signal, maintenance, recon. Next up, you have to figure out what ratio to use. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. (Comprehensive Guide) [2019], Lonestar ElixirConf 2017- Elixir Adoption at Scale: A Comprehensive Guide by Ben Marx. Finally, logistics should be applied as needed. You need to sign in or create an account to do that. Although, you miss out on 15% national unity, the ability to research technology quicker will give you a significant advantage over your foes. First off, some rules and things you need to know about the meta for the USSR right now: It is pretty much common knowledge now that Collectivist Propaganda is the only reasonable tree you should go down. I'm waiting till I get enough arty in stockpile to upgrade them to grenadier people. This guide can be helpful for beginners and experts alike! Then research heavy 2 with bonus. You can find part 1 here, part 2 here and part 3 here. The heavy tanks came later than I like because AI Germany doesn't do Tank Treaty 3rd focus and tank production ramped up about a year later than it would have to in multiplayer. As you can see, though, they have as much hard attack as the pure heavy division for almost half the cost, and similar hardness as well. Armor is useful if you believe your division will not be pierceable with upgrades. Sorry for the necro. The update has obviously changed how the Soviets work so how do you play them now, I tried to do a fortline hold behind a river but it failed, New comments cannot be posted and votes cannot be cast. Then you tripled down on this and built forts and state AA, a complete waste of construction time. Soviet interests on conquering the region began to increase approaching World War II, and its fate would be decided by . Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. You should start researching Fighter IIs in 1939 and CAS I and II in late 1939 (get the license for all three of them. Most Axis troops in 1941 will have a Piercing stat of around 5-10, and this means your infantrys armor will be absolutely inpenetrable for the Germans. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. Create an account to follow your favorite communities and start taking part in conversations. All trademarks are property of their respective owners in the US and other countries. douard Daladier and the Radical Party require your immediate to help to protect La Rpublique against the Fascist Menace which Hitler has created in Germany. HOI4 Soviet Union Guide time. 2017-12-20 17: . They are most viable as Germany, simply because they receive 3 tank research bonuses, but still can be used as anyone who gets at least 2 bonuses. You must focus on the construction of civilian factories before military factories to ensure your construction speeds of other buildings are speedy. Then add 2 points reliability and save XP for tanks. 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Repeat across multiple generals until your groups of 14 divisions are sufficient to cover the whole frontline. You should purge Rokossovsky because you cant get him anyways with Collectivist Ethos but even if you play with Positive Heroism, you can trade him for the Division Defense and the Ace Chance advisor. I think when playing the Soviet Union in Hearts of Iron IV, its best to leave the Great Purge till a little bit later, as it essential to get some technology researched and a strong industry built up. With Mobile Warfare you should keep him. 150 mills and 180 civs. You dont need the Navy advisors and the Air advisors arent as good as the Division recovery rate. Sorry again for the late reply. Anti-Air upgrade on SPAA is 15% per level instead of 5% like gun. 1 mo. Steamrolling ai Germany is easy as the UK, while Ai/Player Soviets can't push. This is so you can construct level-four land forts across the entire border (including the border with Japan and her puppet states), once you have secured Eastern Poland from the Molotov-Ribbentrop Pact, and the Baltic States from the anti-facist diplomacy. Comprehensive Spell guide to Magicka 2 AGAIN! maybe CAS/air superiority issues? This eventually got poured into doctrines, templates, and variants. Engineers are always good, especially if you have them upgraded for river crossings. Planes above tanks for the first round of Barb, because if they bomb your logistics and you can't supply your bombarded troops, kapish, you're kaput. The rest are pure inf too with 10 and 15w and aa/at. LightningDustt 1 yr. ago. You need at least 8 battalions to not crimp your XP gain so I eventually switch those 4-1 cav-LT to be 8-2 cav-LT. and our Be careful though if you build to higher level land forts, the forces will simply not attack, defeating the object of this strategy. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It is only visible to you. I really want to play this game well yet I cannot find a way. @Mad Lad Harry if u take tommykay seriously than that tells me a lot about how much experience u have in this game. Valve Corporation. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Anything player controled is easy. I'm not trying to do the same strategy, but using some parts to improve my game. You have 280 factories in 1944 and are building nukes. It will go into great detail and teach you many things about the game, the USSR in specific. This only holds line in 1941 against Germans when sitting in a level 4 to 7 fort, as per Jacks strategy above. I even racked up the army buffs, my supply is good, and Im using the big guns. You have a couple of different infantry templates but they're all not good. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized . Japan cant go to war with you, Sweden is usually banned, and raiding convoys in certain vital areas is not allowed on some servers.