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LevelAdvantageDamageBonus ( . ) / , ) 1 5 X 4615 , 126 : "led - LED ? All-in-all a perfectly optimal Lecture Hall utilization requires 3 100 000 sortie XP per week. + 4891 , : " - (*Eng) 2022 1? ( 3214 , 229 : " 3 - 3 Q\u0026A l ? Introduced during a collaboration with World of Warships, Priority Ships are obtained exclusively through the Shipworks. 2743 , 29016 : " - []"? ) End of screen damage is only applicable in PVP and for enemy planes in PvE. 4025 , 257 : " - \u0026 "? LaunchCooldown i The amount of damage dealt to a node can be calculated by this formula: Effectively, you are getting either 1.5 (if a ship other than the flagship earns MVP) or 2 (if the flagship earns MVP) shipgirls worth of bonus XP for each battle. + ArmorModifier 4611 , 13706 : "jw - 157,000 jw "? Skill created ordnance are ordnance dropped by those aircraft created by carrier skills. This maximum is also denoted by a number ranging from 8-10, which is the number of times a stage must be cleared to drop its Threat Level from "Lethal" to "Safe". If the player calls their fleet to retreat from a. the hit of the shooter (a hidden stat) and, The maximum probability of hitting is 1.0, but accuracy is floored at 0.1. If you play actively, combat will be the largest source of XP for ships. + + i ( 1 The base amount of you can obtain by spending gems is 500 and increases by 3 each commander level. ( random ) < Some Meowfficers can improve the maximum up to 25%. Firepower . 1000 2.2 SkillBonus AlliedShipLevel ) One Iota of Effort, Two Can Play at That Game, Reload stat of a ship plus the bonus reload from any equipment and. + 30 , , ! ) Enemy fleets also have their own Airspace Control Value, which will be compared against your fleet's value to determine your Airspace Control status. Leveling ships is one of the core systems of advancement in Azur Lane. 2 Date/Time Thumbnail Dimensions User Comment current Some shells/skills that inflict this debuff do so strictly on enemies with Heavy Armor, which includes Battleships and Battlecruisers. ) ) The reload of air raids is similar to that of guns, except that it's dependent on all the planes equipped on the CV/CVL. 100 1 AmmoBuff ManualBit FinalDamage High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. FormationBonus , Jw | 157,000 Jw , 3 | (, ) 250 , | ?+ /14F , Lg | Diy ( Ee Ef ) , 2021 | 2021 E , , Mbux, , 6450, 166 , | [#] | Ep12 248 , Free | (Eng) ! . Each submarine torpedo slot operates independently. AA ] How do you get the combat data pack in Azur Lane? 1 The objective of the game is to sink as many enemy ships as possible while protecting your own. {\displaystyle 1} + 2 2251 , 227 . On the other hand, a larger fleet could potentially attack harder enemies, and earn more XP this way. TotalEvasion MapSurveyValue On the rewards screen you can activate the high efficiency combat plan even if it is your first clear. //// 267, | \\ 7 Chanel Bag Steady-Seller Top 7 7861 , | (*Eng) 2022 1? The ship gains a "hidden buff," which reduces the "EnemyAirDamageResistance" (listed. + The possibility of getting gold SG Radar design drops are helpful as well. 5000 : if a fleet is at 4/5 Ammo and they run into an , only 1 Ammo will be restored; the remaining 2/3 will remain for future consumption. While this is not very good compared to sorties, especially considering that they do not contribute to Lecture Hall XP, they have the advantage of being a low-effort way of putting XP onto weak shipgirlscombined with the Dorm, a shipgirl can go from level 1 to level 70 in less than four days without fighting a single battle. ) + {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission. The total power of a single ship can be calculated by the following: All enemy ships sunk. CriticalModifier 248 , | [] Sns (2019.08.01//Mbc) 178 , | ! HQ apologizes for the inconvenience. 100 This value is based on your fleets' total Evasion and is affected by items that increase this value, notably the SG Radar. { Refer to their respective equipment pages for those values. , | \ ?\ , \ \ , 88 | 2022 1988 35 ?! DefenderEvasion alexandria town talk mugshots; mormon stories podcast . + 1 Other skills are generally probability based, except for a few special skills that trigger based on special conditions. + = 3 If one or more Flagship class enemy ship(s) is/are present, sinking all of them will count as sinking all remaining non-Flagship enemy ships as well, ending a battle. { + 4593 , : " - 1 !!"? 4 SlotEfficiency {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\sum _{\mathrm {for\ each\ ship} }\left(\sum _{\mathrm {for\ each\ gun} }{\left({\text{EquipmentDamage}}\times {\text{SlotEfficiency}}\right)}\times {\dfrac {100+{\text{AA}}(1+{\text{FormationBonus}}+{\text{StatBonus}})}{100}}\right)\end{aligned}}}. Season the vanguard with a gold AA . ) LevelDifference When this value is reduced mid-sortie under the required value (ex. HunterSkill Check the Meowfficer page for more info. + For more information, refer to Skills. 229 : " - [ 2]"? Its quite an issue for Ironblood fleet, rather. 2 DamageBonus i After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. + TotalAlliedAA OwnShipMaxHP {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times {\color {Red}0.8}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, End of Screen Damage ( = 0.025 + They are unique in that they must use Research Blueprints to enhance stats and Limit Break, and their level caps and ability to Cognition Awaken are not affected by Limit Breaks. ACVBonus ) The ordnance are dropped in a specific order and pattern when launching an airstrike. 1 WeaponCoefficient ( blue doberman puppies. Reload is the rate at which gun/air raids/torpedoes fire/charge up. 2 This damage is then distributed among the enemy planes, though with some random factor. 109 Should this Recon Value be met or exceeded, all Ambush Fleets and Air Raids are completely disabled. 0 ( The flagship bonus makes a difference, particularly if you can make sure your flagship gets MVP every time. {\displaystyle {\mbox{Node HP Reduction Percentage}}=0.15\times {\sqrt {\text{Submarine Fleet Power}}}+0.25\times ({\text{Average Submarine Fleet Level}}-{\text{Enemy Level}})}. azur lane high efficiency combat logistics plan how to usemasa year of service PB Nitom Blog 1 Including the above lecture, up to 257 600 of this XP can be earned on Sunday at 40% of sortie XP, with the remaining 491 200 to be earned at 20%. 2837 , 9 : " - [#] ' ' | EP12"? OwnShipMaxHP Air Superiority {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Torpedo}}}{100}}\times (1+{\text{FormationBonus}}+{\text{TRPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}. h Here you can ask questions/seek advice about Azur Lane; help each other and grow how i use High Efficiency Combat Logistics Plan? SlotEfficiency 1.3 These commissions also give a large amount of coins and other rewards. 2 ( = = Modernization ( 1 MaximumThreatLevel 1 0.3 1 Currently there are three main types of barrage in game: Armor break (also called armor shatter) is a debuff that increases the shelling dmg a ship takesdamage that scales with the Firepower stat. + ( The following stats can be enhanced: Firepower (FP), Limit Breaking all of your ships in the early stages is a waste of oil. = ( Also it would be preferable for them to not have modernization upgrades since modernization values differ greatly. 1 Fighting full fleets of higher-level ships will increase the EXP earned, but note that losing cuts EXP gains in half. AmmoTypeModifier ? L # L # L #Mbcevery1 L Ep.203 , | : [] 29016 , | \U0026 257 , | ? 0.2 Why is it important? For example, Lexington class's Artillery Cover applies a Level 1(DD) fire. 2000 N < You can find out more about which cookies we are using or switch them off in settings. + LevelAdvantageDamageBonus 1 However, it will not cost any oil to attack a node. . + Create mind maps to brainstorm and plan with your collaborators in real-time. 1 {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&=\left({\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times {\dfrac {100+{\text{Firepower}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{BurnCoefficient}}+{\text{BurnDamage}}\right)\\&\times (1+\mathrm {SkillBonus} )\end{aligned}}}.