Create an account to follow your favorite communities and start taking part in conversations. Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. If you don't punish it however, she's +2 which means she can keep running her pressure. Sol is definitely the best, but not by a huge margin and definitely not for the reasons most people state. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. Leo's Guilty Gear Strive tier match ups. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. On air hit, it floats the opponent for a reliable juggle. Properties for opponent on block follow Level 4 rules. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. We'll take our She def needs buffs now. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. Sol grabs the opponent and headbutts them. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. Axl will likely attempt to reset to neutral over extending pressure sequences. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. Every other poke is 40+. Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. Knocks opponent away and causes slight ground bounce on air hit. Overall much harder than your usual Ram matchup, but not unwinnable by any means. The high knockback of the follow-up provides strong corner carry and leads into meaty f.S anywhere, though it gives much poorer okizeme mid-screen. Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Standard strike throw stuff needs to be thought of here. Sol Badguy; People just love playing as Sol. SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. Key tool in frame traps, leading to some of Sol's highest damage. This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. Ground bounces on hit, hard knockdown upon landing. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. A place for casual and competitive play, character discussion, questions, and everything else about Guilty Gear. You should only ever really use air dash in the MU on reaction when you see a whiff. Ram feasts on Zato once she gets in but this also goes both ways. Strategy. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Laskeese 2 yr. ago. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. Has no recovery after the active frames end, allowing Sol to link into follow-up attacks, which is vital for some of his advanced combos. Sol Badguy's Guilty Gear Strive tier match ups. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. Combining both together allows Fafnir to travel nearly fullscreen, which helps alleviate Sol's problem of lacking fullscreen options. 32. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . Pay attention to this and be less committal with moves at higher Risc values. Important tool for landing Clean Hit Volcanic Viper in the corner. Recovery frames which happen under abnormal conditions, such as after landing. Bridget vs Sol Badguy Matchup Knowledge. Builds 1000 Tension once all damage is dealt. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. 12k matches is a lot, and 100 matches PER MU is not bad. Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo. Sol rushes forward low to the ground and delivers an uppercut. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Faust . The amount of Tension gained when the move is input. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. I-No - 19. A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. He doesn't do great in average win chance, but because he does so well against Sol (according to the data) and goes even against Chipp, he moves up a bit. If performed low enough to the ground on an airborne opponent near the corner, the Clean Hit version can link into 5K for a full combo, though this is only possible early on in a combo when scaling is low, and the link is tighter against heavier opponents. This section has strict standards that must be followed. I mean there's that but he also has some pretty polarising matchups too? https://www.dustloop.com/wiki/index.php?title=GGST/Baiken/Matchups&oldid=372064. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. This page was last edited on 27 February 2023, at 20:20. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . A flying knee which can be followed-up with a spin kick. If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure. Low hitting disjoint used to help control neutral. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. This can be caused by crouching, certain moves, and being short. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. Sol releases a pillar of flame that slowly crawls along the ground. Doing this can allow Sol to potentially take his turn, forcing the opponent to bait it by giving up space instead of blocking. This is Sol's only projectile, giving it a niche in neutral, although its long start-up, short horizontal reach and advancing hurtbox makes it prone to be stuffed by pokes. I spent one month straight learning I-No. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. Only occurs if the first hit successfully connected. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. Vote for May's tiers . It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. In the case of 2H, this is faster than letting the move recover by itself. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). Sol Badguy vs. Ramlethal - 18. Her outfit is a white bodysuit with flared, slit pants and a deep decollete. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. This is because she loses to Sol and Chipp, two of the best characters in the game. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. Proper conditioning is a huge part of Sols gameplan. After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. Guilty Gear Strive originally released in June 2021 . He's too fast, period. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Combos into 6S against crouching opponents for both better damage and a knockdown. Popularity. High pushback on block can make this move safe if properly spaced. Millia's mobility lets her keep Ramlethal honest in neutral. Sol assumes the same stance he uses for Gun Flame, but doesn't fire a projectile. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. Can be kara canceled into any special move to increase its range. Slower than 5P and 5K, but hits lower to the ground. Games The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. Goldlewis player: PROMOTE May and Millia! It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Also Snail is -24 on block. He is playing guilty gear and the other characters are playing strive. But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.s (including Tatami GaeshiGuard:AllStartup:15Recovery:5Advantage:-3), Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. Toggle menu. This is actually not true. 5th overall. A projectile which usually travels slowly across the screen in a horizontal path above the ground. Sol's command throw. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. They are still quite awful on whiff however, and proper baiting of moves like Nago's, Keep an eye on his blood! Outside of Bomber loops, youve also got a harder time making the most of his low health. Counter Hit state during recovery until landing. Nago starts to out range even your normals once he starts getting into higher blood levels. Baiken's amazing normals control space very well, so moves like f.s and 2S end up being primary pokes in neutral as there isn't much she can do to contest them herself. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. Overview | Frame data | Matchups | Strategy Return to Top. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. This opening is designed such that the attacker can easily counter the defender's attack with his own. The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. Created by Daisuke Ishiwatari and developed by Arc System Works, "Guilty Gear -Strive-" upholds the series' reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense . The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. Sol Badguy; Giovanna; . Popularity. No reliable utility as an anti-air due to its incredibly slow start-up. While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. Will force a Wall Break if the opponent touches the corner. Credit: Arc System Works. Links into c.S on Counter Hit for a decently powerful conversion. How much Wall Damage is applied when the move connects on hit. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. 03 Mar 2023 23:47:00 . Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. Causes floating crumple on ground hit, delaying a follow-up will force stand. 6P the dolphin so you can use rekkas to get your hard knockdown. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. 6S can be kara canceled into any special move. Millia bottom 3. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. Sol floats through the air before doing a diving punch. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Character Strategy pages generally have at least some basic counter-strategy. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. All it takes is one bad neutral exchange and that can decide the entire match. Win rate. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap. Bridget. 236S has a use in this matchup. Has four active windows, but only hits once. Thus, it is a very committal attack that should only be used in situations where you know it will hit. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. This is the top 1000 but multiplied out by popularity. Baiken. Avoid using moves like f.S and 2H to attempt to escape or counter this type of offense. She does have, Ram on offense is usually business as usual. Hits twice. Here's how to play Goldlewis Dickinson well in Guilty Gear Strive. Links into 5K on hit, still combos if the first hit whiffs. Sol lunges forward half-screen with a flaming straight punch. Walk back Far Slash and jumping away can work well. You don't like characters with highly interactive pressure. Now, I am not much of a programmer, I am just starting and not that confident in my abilities. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka.
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